Nehahra was a spectacle, and required many factors to align. " the machinima stuff helped attract players who were less interested in custom maps, it really helped it reach a wider audience." "Not all of it has aged so well by today’s standards," says Benoit "Bal" Stordeur, one of the original Nehahra designers back in 2000. Clockwise from top-left: Zerstörer, Beyond Belief, Shadow Over Innsmouth, Nehahra. It also had its own four hour machinima film expanding on Quake's very rich backstory.
Quake mods mod#
The most significant early single player mod was The Nehahra Project: over a dozen levels designed by an all-star team, along with new monsters, side-stepping AI, and cutscenes with voice acting. Beyond Belief was an early polished map pack in a classical Quake style, matched only by the sinister mood setting of Shadow Over Innsmouth. Fantasy Quake experimented with RPG systems, and Zerstörer bathed in bleak blood-soaked horror.
Quake mods mods#
While Quake's single player mods weren't as popular at first, they did exist. Team Fortress (left), Kickflip Quake (right). By 2000, only the nostalgic or the hardcore were playing Quake 1 multiplayer anymore. But as always, eventually the future moved on. Fantasy, racing mod Quake Rally, aerial combat mod Airquake, and even a skateboard mod called Kickflip Quake.įor a year or two, Quake multiplayer seemed like the hot new platform for young amateur creativity, the Gen-X teen equivalent of Roblox. Some mods retrofitted other genres onto Quake, like RPG mod Future vs. Popular multiplayer mods set standards across the industry: Team Fortress popularized character classes, Threewave CTF popularized capture the flag, and there's a Rocket Arena game mode in every shooter. Sites like Multiplayer Quake (MPQ) and Ramshackle curated hundreds of custom arenas for deathmatch-hungry Quakeworld players. Upon its 1996 release, Quake mapping and modding focused on multiplayer. This is a short history of the Quake Renaissance, the surprising rebirth of a 25 year old retro game mod community.
![quake mods quake mods](https://media.moddb.com/images/mods/1/11/10467/shot00001.jpg)
Today, the newly remodeled Quake monastery has thousands of new members keeping the faith alive. Then a few years ago, a Quake nun started ripping and tearing through the walls. Quake 1 modding seemed destined for the same death too. Imagine an ancient monastery hidden away in the mountains, where aging monks and nuns carve these kitschy little demonic sandcastles that no one cares about. This article is the second of Quake Renaissance, a 3-part series on Quake 1, its history, and community.